Blood Hunt asks a lot more from its players than the Zombies mode that came before it in Marvel Rivals. New build systems, harder difficulty tiers, and enemies that will quickly teach you the difference between a well-optimized loadout and wishful thinking. Most heroes require at least some creative thinking to get the best out of.
The Punisher is not “most heroes.” Frank Castle hates nuance, and his playstyle in this new PvE reflects that more than well. Pick your weapon, build into it, and what you get is a character who handles horde clearing and boss damage without asking much in return. Here’s the full build.
Best Gear for The Punisher in Marvel Rivals Blood Hunt
50%+ Crit Rate, then worry about everything else. | Credits: NetEase Games/FandomWireThis is a shotgun-focused build, and unlike something like our Storm Surge build for Thor or the ramming build for Jeff, there’s no elaborate mechanic to learn here. You point it at vampires and hold the trigger. What makes or breaks the run is how well you roll the stats underneath.
Here’s the recommended gear for our Punisher build:
| Weapon | Marauder Shotgun | • Deliverance base bullet damage +X |
| Armor | Runic Armor | • Health +X • Armor Value +X |
| Accessory | Alchemy Amulet | • Critical Hit Rate +X% • Block Rate +X% |
| Exclusive | Mithril Slug | • Each Deliverance hit increases the damage of the next shot by X% |
For the Weapon, Accessory, and Exclusive, follow this Extended Effects priority order:
- Critical Hit Rate
- Critical Damage
- Precision Rate
- Precision Damage
- Total Damage Bonus
- Total Output Boost
For specific ability trait enhancements, prioritize these in order:
- Precision Shot
- Chain Fire
- Target Rich Environment
- Hail of Bullets
For the Armor slot: Health% > Healing Rune Charge Slots > flat Health > Health restored upon defeating an enemy > Armor Value last.
As a baseline for this build, aim for 50% or higher Critical Hit Rate with as much Critical Damage stacked on top as your drops allow, alongside solid Total Damage Bonus and Total Output Boost rolls. As always, the RNG decides what you actually get during a run, so work with what shows up and keep adjusting and balancing with your Traits from there.
Best Traits for The Punisher in Marvel Rivals Blood Hunt
Right tree only. The left one doesn’t exist. | Credits: NetEase Games/FandomWireFrank’s Ability Traits are split into The Barrager (Assault Rifle) on the left and The Sweeper (Shotgun) on the right. Every point for this build goes into the latter.
General Traits
Work toward maxing these out in order from top to bottom of the tree, and pick up all four Ability Specialization traits at their respective tiers as you go:
- Damage Bonus
- Output Amplification #1
- Primary ATK Speed
- Critical Damage
- Primary ATK Speed
- Critical Hit Rate
- Output Amplification #2
- Primary DMG Bonus
- Precision Rate
- Precision Damage
- Critical/Precision Damage Multiplier
Don’t treat this as a fixed sequence. Remember, if your gear rolls have already covered Critical Damage well, opting for Precision Damage Multiplier is the smarter call. And if higher Nightmare difficulties are cutting your runs short, Percentage Max Health is just as worth investing in.
Ability Traits: The Sweeper Tree (Right)
Here’s the exact allocation for this build by max level:
- Chain Fire [3/3]
- Ammo Reserve [2/3]
- Hail of Bullets [3/3]
- Vacuum Trajectory [1/1]
- Piercing Shot [1/3]
- Target Rich Environment [1/3]
- Brute Force Knockback [1/1]
- Rhythm of Run [1/1]
One thing worth keeping in mind: if a gear drop is already giving you a strong Enhancement bonus for a specific trait, you don’t always need to max that trait out through points. Balance your investment based on where the gear is picking up the slack, and don’t over-commit points to something the RNG has already handled for you.
Best Arcana for The Punisher in Marvel Rivals Blood Hunt
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Credits: NetEase Games/FandomWire
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Credits: NetEase Games/FandomWire
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Credits: NetEase Games/FandomWire
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Credits: NetEase Games/FandomWire
Max Scroll of Conquest (Total Output Boost +125% at 5/5) and Scroll of Immortality (Health +750 at 5/5) before spending anything else in the Arcane Realm. Scroll of Blessing and Scroll of Midas can follow once those are done.
For offensive arcana (red cards) that you buy between phases, here’s the priority order:
- Lethal Strike: Total Damage Bonus +10%.
- Final Prey: Increases Ultimate Ability charge speed by 30%.
- Boss Hunter: 20% Bonus Damage against Bosses.
- Deep Freeze: Dealing damage has a 3% chance to freeze enemies for 0.5s; frozen enemies explode on defeat.
And for defensive picks (blue cards):
- Iron Body: Gain 15% Health Bonus
- Indomitable: Gain 5% Damage Reduction
Final Prey sitting this high is specific to The Punisher. His ultimate activates the Executioner ability specialization, which directly increases the fire rate of whichever weapon you’re holding. On a build that’s already firing Deliverance at an absurd rate, getting the ultimate up faster means that boost is available more often, and you’ll feel the difference immediately.
The Punisher Shotgun Build: Tips & Tricks
Kite, shoot, ultimate, repeat. | Credits: NetEase Games/FandomWireThe build is straightforward, and so is running it. Here are a few things to keep in mind:
- This entire build is built around Deliverance, The Punisher’s shotgun. It’s the only weapon you need out at any point during a run. The Mithril Slug Exclusive turns every hit into a stacking damage multiplier for the next shot, which compounds fast at the fire rate this build reaches and makes swapping weapons a waste.
- The gameplay loop (much like our no-nonsense Blade build) doesn’t ask much: drop your sentry in a position that covers your flank, hold left click, and let Deliverance do what it does at a fire rate that looks nothing like a shotgun should. Spam your smoke grenades to fill in any gaps and group targets up.
- Keep some distance between you and your targets at all times. Higher Nightmare difficulties punish stationary, close-range play hard, so kiting and staying mobile is the way to go. Never plant your feet for too long, no matter how overpowered your damage output feels.
- Use your ultimate the moment it’s available, every time. A faster fire rate on an already-fast shotgun is not a situation that requires deliberation.
As of writing, the fastest Nightmare 160 clear with The Punisher sits at 5 minutes 57 seconds. Here’s a full summary of everything above that gets you there:
| Weapon | Marauder Shotgun (Crit Rate > Crit DMG > Precision Rate > Precision DMG) |
| Armor | Runic Armor (Health% > Healing Rune Slots > Health > Armor Value) |
| Accessory | Alchemy Amulet (Crit Rate > Crit DMG > Total Damage Bonus) |
| Exclusive | Mithril Slug (Precision Shot > Chain Fire > Target Rich Environment > Hail of Bullets Enhancement) |
| Key Ability Traits | Chain Fire, Hail of Bullets, Vacuum Trajectory, Brute Force Knockback, Rhythm of Run |
| Arcana | Lethal Strike > Final Prey > Boss Hunter > Deep Freeze / Iron Body > Indomitable |
And finally, a few things worth clarifying about this build:
Why does Final Prey rank higher than Boss Hunter in the Arcana priority for this Punisher build?
This is because The Punisher’s ultimate directly increases his fire rate through the Executioner specialization, and more uptime on that translates to more damage across the entire run, not just against bosses. Boss Hunter is still worth taking, just not over Final Prey if both appear at the same time.
Is the Mithril Slug Exclusive mandatory, or does the build work without it?
It’s the highest-priority slot. The stacking damage multiplier on each Deliverance hit is what pushes the build’s output into its best range, and without it, the fire rate advantage from the Executioner ultimate has less to compound on.
Does the sentry placement actually matter, or is it mostly just a bonus?
A well-placed sentry covers the angles you can’t watch while kiting, which is the main way this build might get caught out at higher difficulties. Treat it as a mandatory part of the setup at the start of each wave!
Can you run the left tree (The Barrager) instead and still make this build work?
The Barrager is built around Punisher’s assault rifle, which is a completely different playstyle from what we’re going for here. Running it alongside this gear setup would split your damage across two weapon identities and undercut both. Any Blood Hunt build only reaches its ceiling when you commit to one ability fully, and this one is no different.
Are you running The Punisher in Blood Hunt, and has the shotgun build changed how you feel about him in this mode? If you’ve been able to figure out an even better gear setup for the hero, we’d love to hear about it in the comments below!
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