Wardogs throws a lot of currency-hungry choices at new players, and figuring out where to spend your first chunk of cash can make or break your early matches. Between class-specific gear and weapon tracks across six different roles, along with general WARDOG level unlocks, it’s easy to burn through your bank on flashy but situational gear.
It would then make sense to know what items you should go for first in the game, and we’ve got you covered. Here’s where your first unlock points should go.
5 Individual First Aid Kit
Individual First Aid Kit | Credit: BulkheadBandages get the job done in a pinch, but they only patch you up in small increments, which is a liability when you’re taking fire from multiple directions. The Individual First Aid Kit (IFAK) solves that problem by restoring your health to full in a single use instead of forcing you to burn through several bandages while exposed.
For anyone holding a lane or defending an objective under pressure, that speed difference is often the gap between surviving a fight and getting finished off mid-heal. It’s a cheap, universally useful pickup regardless of which class track you’re leveling.
4 Defibrillator
Defibrillator | Credit: BulkheadReviving a downed squadmate the standard way takes time, and every second spent crouched next to a body is a second you’re both vulnerable to being wiped out.
The Defibrillator cuts that exposure window dramatically, letting you bring a teammate back into the fight far faster than a manual revive allows. Because team fights in Wardogs often depend on whether a downed player gets back up in time, this is one of the highest-value Medic unlocks you can chase early, even if you don’t plan on running Medic as your main role.
3 Monocular
Monocular | Credit: BulkheadIf scouting and map awareness matter to you, the Monocular is worth grabbing almost immediately. It ends up unlocking at just Recon Level 2, making it one of the cheapest entries on this list. It functions similarly to standard binoculars, letting you spot enemy positions for your squad, but with a tighter, more useful zoom. And since it sits in the Specialist slot rather than your backpack or quickslots, it doesn’t cost you any of the space you need for medical or utility gear.
Even players who have no interest in sniping often benefit from having a lightweight spotting option available.
2 Claymore
Claymore | Credit: BulkheadFor a low-risk way to punish enemies pushing predictable routes, the Claymore is hard to beat. It’s motion-triggered rather than something you have to time yourself, rewarding patience by taking out infantry who wander into its blast radius without ever putting you in a direct firefight.
It’s particularly effective when defending a Forward Operating Base or holding a control point, letting you cover an angle passively while you focus your attention elsewhere. It’s a pricier, and a slightly later-game unlock than the rest of this list, but once you’ve got it, it earns its spot as a set-and-forget layer of defense.
1 Field Backpack
Field Backpack | Credit: BulkheadUtility items are only as good as your ability to carry them, and the starting Scout Backpack runs out of room fast once you’re juggling healing items, grenades, and ammo. Unlocked at WARDOG Level 12, the Field Backpack bumps your inventory up to 12 slots, adding four more than the base option and giving you room to carry a fuller loadout without having to constantly choose between healing gear and offensive tools. It’s a general-level unlock rather than a class-specific one, so progress toward it happens naturally as you play any role.
Prioritizing these unlocks gives you a well-rounded foundation before you start specializing in a single class track. Which one are you unlocking first?
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