The gaming industry was set ablaze when Black Myth: Wukong launched last August, breaking Steam records and earning critical acclaim across the board. However, while PlayStation and PC players have been enjoying Game Science’s masterpiece for months now, Xbox fans are still left wondering when—or if—they’ll get to experience this revolutionary twist on Journey to the West.
Now, Game Science CEO Feng Ji has taken to Weibo to address the elephant in the room, pointing fingers at the Xbox Series S’s hardware limitations. But given the technical achievements we’ve seen from other developers on Microsoft’s budget console, this explanation is raising more than a few eyebrows in the gaming community.
As we enter 2025, The Destined One’s absence on the green team’s platform has become increasingly conspicuous, especially as Game Science continues to roll out updates and optimizations for other platforms while remaining suspiciously quiet about any progress on the Xbox front.
The curious case of Black Myth: Wukong’s continued Xbox absence
According to IGN, Feng Ji claims that the Xbox Series S’s “10GB of shared memory” makes the game “really hard to make work” without years of optimization experience.
This statement comes after months of speculation about a possible behind-the-scenes “exclusivity deal” with Sony—something Microsoft has notably declined to comment on directly.
The timing of this “explanation” is particularly interesting, considering recent developments in the Xbox ecosystem. Games like Senua’s Saga: Hellblade II and Indiana Jones and the Great Circle have demonstrated that the Series S is more than capable of running visually stunning, technically demanding games.
While Game Science continues to push out updates for PS5 Pro support and base PS5 optimization, the Xbox community’s patience is wearing thin:
The frustration is understandable, especially given the game’s commercial success and the resources now at Game Science‘s disposal.
A matter of priorities and transparency
The situation becomes even more puzzling when you consider that Game Science has reportedly earned enough from Black Myth: Wukong‘s success to fund both DLC development and a potential sequel.
This makes the “lack of optimization experience” argument particularly hard to swallow:
Technical experts in the gaming community have been quick to point out the inconsistencies in this narrative:
Let’s be clear: Black Myth: Wukong is an incredible achievement that deserved every bit of its success. We would even argue that it should have taken home Game of the Year over Astro Bot at TGA last month. But this latest statement from the Game Science CEO feels less like a technical explanation and more like a convenient excuse to maintain what appears to be a preferential relationship with Sony.
What do you think about Game Science’s explanation for Wukong‘s Xbox absence? Are technical limitations really to blame, or is there more to this story? Share your thoughts in the comments below!