Palworld 1.0 Elements Guide: Which Pal Type Beats Which?

5 hours ago 17

If you’ve ever walked into a fight feeling appropriately leveled only to get your party wiped anyway, you’ve already seen how much elemental matchups matter in Palworld. The difference between melting an Alpha Pal in seconds and barely tickling it often comes down to bringing the right type, not just a stronger team.

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The journey that began in Early Access reaches its climax, and from here, a new Palworld begins.

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So, whether you’re heading into a boss fight, exploring dungeons, or dealing with those especially aggressive Alpha Pals in Palworld Version 1.0, knowing which elements counter others will save you a lot of trouble. Here’s a full breakdown of every element in the game and how they match up against each other.

Palworld Elemental Chart Explained

The in-game Survival Guide already includes a handy Elemental Chart, which you can grab from the gallery above if you want to keep it saved. If you’d rather have everything laid out in text form, here’s a quick reference table you can use at a glance:

ElementStrong AgainstWeak Against
DarkNeutralDragon
DragonDarkIce
ElectricWaterGround
FireGrass, IceWater
GrassGroundFire
GroundElectricGrass
IceDragonFire
NeutralNoneDark
WaterFireElectric

As you may have guessed already, using an Active Skill with an element that is strong against your target deals double damage (Super Effective), while attacking into an element that’s strong against yours cuts your damage in half (Not Effective). If there’s no elemental advantage or disadvantage, including when facing the same element, the attack deals its standard damage with no modifiers (Neutral).

Simply put, picking the right element for each fight is one of the easiest ways to gain an edge without changing anything else about your setup. However, the chart only covers the basics.

Every Pal has at least one elemental type, some have two, and every Active Skill also carries its own element. Once those systems start overlapping, especially with how many new Pals the full release has introduced, elemental matchups in Palworld become a little more interesting than a simple strengths-and-weaknesses chart might tell you.

How Elemental Damage Works Against Dual-Type Pals in Palworld 1.0

Palworld 1.0 original gameplay screenshot featuring two Relaxaurus Lux sleeping by a body of water.A Relaxaurus Lux, a Dragon + Electric type Pal, in its natural habitat. | Credits: Pocketpair/FandomWire

Instead of having just one strength and one weakness, dual-type Pals inherit both from each of their elements, which can change how much damage an Active Skill ultimately deals.

So, if you already have your basics down and are ready to up your elemental damage game in Palworld 1.0, here are some key points to keep in the back of your mind:

  • A dual-type Pal combines the strengths and weaknesses of both of its elements. For example, a Dragon/Electric Pal resists Dark and Water attacks but is weak to Ice and Ground attacks.
  • Every Active Skill also has its own element. The game compares the skill’s element against your target Pal’s element or elements, not the attacker’s element.
  • If an Active Skill is strong against one of the target’s elements but weak against the other, the two modifiers cancel each other out. For example, using a Grass-type Active Skill against Reptyro, which is Fire + Ground, deals normal damage instead of 2x or 0.5x damage.
  • In practice, elemental effectiveness is limited to 2× for advantages and 0.5× for disadvantages. While the underlying damage formula can theoretically reach 4× or drop to 0.25×, no current Pal combinations, even with the Version 1.0 full release, actually produce those extremes.

Refer to the table below to understand how every possible elemental matchup affects your damage output:

Pal Type 1Pal Type 2Damage Multiplier
Strong×2
Normal×1
Weak×0.5
StrongStrong×4*
StrongNormal×2
StrongWeak×1
NormalNormal×1
NormalWeak×0.5
WeakWeak×0.25*
*No Pal in Palworld Version 1.0 currently has an elemental combination that produces these multipliers.

For example, if your Active Skill is strong against one of the target Pal’s elements and neutral against the other, it follows the Strong + Normal row and deals 2× damage. If it’s strong against one element but weak against the other, it falls under Strong + Weak, causing the two modifiers to cancel each other out for a final 1× damage multiplier.

One last tip: Pals deal 20% more damage when using Active Skills that match their own element. If you’re teaching a new move through a Skill Fruit, matching the skill’s element to your Pal’s type is usually the smarter choice than chasing higher base damage.

Now that you know how elemental matchups work, you can start building teams and movesets around them instead of relying purely on higher levels or stronger stats. Which elemental combination has helped you the most so far? Let us know in the comments below!

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