Marvel Rivals: Every Black Cat Ability and Playstyle Explained

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Black Cat is a Duelist in Marvel Rivals with one of the most complicated-looking kits in the game. Between a Fortune economy, a relic shop, a grappling hook, wall climbing, and an ultimate that marks every enemy on the map simultaneously, there’s a lot going on with this new hero.

On that note, here is a complete breakdown of every ability in her kit and what it all means in practice.

Breaking Down Black Cat’s Full Kit in Marvel Rivals

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An official banner showcasing Black Cat's model in Marvel Rivals, with the words "Felicia Hardy" and "Duelist" stamped all over.

Credits: NetEase Games/YouTube

Marvel Rivals screenshot showcasing Black Cat's wall climbing ability.

Credits: NetEase Games/YouTube

A gameplay screenshot of Black Cat in close quarters combat with The Punisher in Marvel Rivals.

Credits: NetEase Games/YouTube

Marvel Rivals gameplay screenshot showing a Black Cat player using her portal ability to place an entrance on a wall.

Credits: NetEase Games/YouTube

Marvel Rivals gameplay screenshot showing a Black Cat player using her Mento-Fish collection ability.

Credits: NetEase Games/YouTube

Marvel Rivals screenshot showing Black Cat's ultimate ability in action as she pounces at an opponent Spider-Man from behind.

Credits: NetEase Games/YouTube

Black Cat’s abilities are split across three pages in her in-game overview. Here’s everything, in order:

Black Cat Basic Attacks and Abilities (Page 1)

Marvel Rivals in-game screenshot of the first page of Black Cat's abilities breakdown.Eight abilities before the shop even opens. | Credits: NetEase Games

Her core toolkit covers movement, offense, and the Fortune system that ties everything together:

AbilityDescription
Feline FurySwipe forward with razor-sharp claws.
Cat’s CradleLunge forward with claws bared, slicing through any enemies caught in your path.
Turn of FortuneLaunch a grappling hook forward that damages an enemy on impact and steals Fortune.
Thieving GracePerform a double jump.
Fortune’s FavorSpend Fortune to unleash either Claw Whip or Phantom Pursuit.
Calling CardIssue a Calling Card to all enemies. Instantly dash to any enemy in sight and range, tearing into them with your claws to deal Percentage Damage.
Stealthy CatwalkHold Space to crawl up vertical surfaces.
Malkin MisfortuneApply Jinx to enemies on hit. Jinxed foes have a chance to lose their bonus damage when striking Black Cat with a Critical Hit.

Fortune is Black Cat’s core resource that feeds directly into her damage output. Her normal attacks grant 50 Fortune per hit, while Turn of Fortune hands her 300 Fortune on a successful hit before going on a short five-second cooldown. Hitting a Vanguard with the hook as often as possible is one of the fastest ways to keep her Fortune topped up mid-fight.

As for her movement abilities, Thieving Grace is a double jump that (like Iron Fist’s) does not lock you out after use. Grabbing a wall and bouncing off it resets the jump, and using your grapple mid-air does the same. Combined with Stealthy Catwalk’s wall-crawl, she has a level of vertical mobility that most Duelists don’t have access to.

Black Cat “Fortune’s Favor” Ability Variants (Page 2)

Marvel Rivals in-game screenshot of the second page of Black Cat's abilities breakdown.Spend Fortune, deal damage, snap back safely. | Credits: NetEase Games

Using Fortune’s Favor allows you to spend Fortune to use two other abilities that replace her standard inputs temporarily:

AbilityDescription
Claw WhipFire out tethered claws and whip them forward in a devastating arc, dealing damage to all enemies caught in range.
Phantom PursuitSwiftly dash to an enemy, unleash a rapid flurry of claw attacks, and flash back to your starting position. Black Cat is Untargetable during this move.

Claw Whip costs 150 Fortune per strike but refunds 50 Fortune for each enemy hit, meaning hitting three targets in a single arc gives you a full refund. It is essentially an upgraded version of her primary melee attack with more range, damage, and real multi-target potential in grouped fights.

Phantom Pursuit, on the other hand, costs 300 Fortune, refunds 150 Fortune on a successful hit, and makes Black Cat completely Untargetable for its duration. This is her safest engage and disengage tool in one. You go in, deal the burst, and snap back to where you started without eating return fire.

Black Cat Fortune & Collection Abilities (Page 3)

Marvel Rivals in-game screenshot of the second page of Black Cat's "fortune" and "collection" abilities breakdown.The in-game shop that nobody saw coming. | Credits: NetEase Games

This page covers how Black Cat earns and spends Fortune, as well as the six relics available from her shop:

AbilityDescription
Sticky PawsSteal a set amount of Fortune whenever your attacks hit an enemy.
Gilded DealOpen a dimensional rift via the Randall Gate. Spend Fortune to barter with the Gilded Saint for rare relics from the New York Thieves Guild Vault.
RelicEffectFortune Cost
Tablet of DestiniesGain a random amount of Fortune.100
Helm of HadesEnter Invisible state for a set duration.200
Faltine Flame OrbConjure an orb of mystical Faltine Flame to Reveal and mark all nearby enemies.100
Chernobog’s CrystalPurify yourself, instantly removing any active control effects.200
Ring of ZonaOpen a portal on a surface, allowing instant traversal to the opposite side.200
Mento-FishCreate a hypnosis field. Disables movement abilities and Grounds all enemies caught within.200

The Tablet of Destinies is essentially a gambling mechanic. You put in 100 Fortune and could walk away with anywhere from 0 to 1000. It’s high variance by design, but in the right situation, it’s a shortcut to immediately affording a 200-cost relic.

The Faltine Flame Orb reveals all enemies within a radius regardless of line of sight, and it shares that information with your entire team. Placing it somewhere out of enemy view while still getting full coverage means legal, free wallhacks for your squad at only 100 Fortune.

Chernobog’s Crystal is the one relic that requires a good amount of foresight. It cleanses any active CC instantly, but you need to have already purchased it before you walk into a fight since you can’t open the shop mid-stun. On a hero with no CC immunity built into her kit, buying it proactively against heavy CC compositions is the way to go.

Black Cat Team-Up Ability: Gift of Gold

marvel rivals black cat team up ability 1Sharing luck with the whole squad. | Credits: NetEase Games/YouTube

Black Cat is the anchor for the Gift of Gold (Lucky Loan) team-up with White Fox and Captain America:

Passive EffectAllyDescription
Gift of GoldWhite FoxWhen White Fox embraces her newfound fortune, she unleashes tracking Spirit Tails to grant Healing and Speed to allies, while damaging and Slowing foes.
Gift of GoldCaptain AmericaWhen Captain America enjoys his luck, his shield’s block radius expands and allows him to aim deflected Projectiles directly toward his target.

What is Black Cat’s Playstyle in Marvel Rivals?

A trailer shot of Black Cat summoning and flicking six different relics toward the camera in Marvel Rivals. High-risk, high-reward. Quite fitting. | Credits: NetEase Games

Black Cat is a backline assassin in the same vein as Black Panther, Psylocke, and Spider-Man. She has 275 HP, which is on the lower end for a Duelist, and her kit is built around the understanding that she should not be absorbing hits in the first place.

The survivability comes from her mobility. With wall climbing, a resettable double jump, a dash with two charges, Phantom Pursuit snapping her back to safety after a burst, alongside invisibility and a mini-portal on demand, players who already know when to commit and when to pull back on those heroes will feel right at home here.

Her ultimate also fits that same hit-and-run identity well. Calling Card marks every enemy on the map simultaneously, and unlike Winter Soldier’s reset, which only triggers on eliminating the specific marked target, hers resets on any kill during the 10-second window.

Dash to one target, get a kill anywhere else in the fight, and the clock resets. With a 60-meter range, a well-executed Calling Card can run considerably longer than those initial 10 seconds might suggest.

How are you planning to manage your Fortune rotation, and which of the six relics do you think will end up being the most picked once players get enough time with her? Let us know in the comments below!

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