Most sidearms in Helldivers 2 exist to cover your back when your primary runs dry. The P-92 Warrant pistol has slightly higher ambitions: it is the only loadout weapon in the game (primary or secondary) that aims for you, firing jet-propelled gyrojet rounds that lock onto targets and track them mid-air.
A homing pistol sounds like something High Command would approve purely for morale purposes, but this one actually works. Here is how to get it and whether 300 Super Credits is money well spent.
How to Get the P-92 Warrant in Helldivers 2
Image Credit: Arrowhead Game Studios/FandomWireThe Warrant pistol is available on the Force of Law warbond page in the Superstore for 300 Super Credits. Since it is a Superstore exclusive, there is no warbond to purchase and no Medal threshold to clear beforehand.
For those not in the know, Helldivers 2′s Superstore cycles through six warbond pages, each staying up for 48 hours before swapping to the next. Force of Law is the sixth page in that rotation:
| 1 | Entrenched Division |
| 2 | Redacted Regiment |
| 3 | Python Commandos |
| 4 | Dust Devils |
| 5 | Control Group |
| 6 | Force of Law |
The full cycle takes twelve days to complete. If Force of Law is not currently up when you check, find which rotation is active and count two days forward per page. If you are on rotation 3, for example, the Warrant is more than four and less than six days out.
It is also worth noting that Force of Law is, at the time of writing, the oldest rotating page in the cycle. When Arrowhead releases the next premium warbond with its own Superstore offerings, this page will move to a permanent slot, at which point the Warrant will become available to purchase any time without watching the clock.
Should You Buy the P-92 Warrant in Helldivers 2?

Image Credit: Arrowhead Game Studios/FandomWire
⛶

Image Credit: Arrowhead Game Studios/YouTube
⛶

Image Credit: Arrowhead Game Studios/FandomWire
⛶

Image Credit: Arrowhead Game Studios/YouTube
⛶

Image Credit: Arrowhead Game Studios/FandomWire
⛶

Image Credit: Arrowhead Game Studios/YouTube
⛶
×

Image Credit: Arrowhead Game Studios/FandomWire

Image Credit: Arrowhead Game Studios/YouTube

Image Credit: Arrowhead Game Studios/FandomWire

Image Credit: Arrowhead Game Studios/YouTube

Image Credit: Arrowhead Game Studios/FandomWire

Image Credit: Arrowhead Game Studios/YouTube
The Warrant has two firing modes you can swap on the fly. Non-Guided, as the name suggests, lets you fire it like a standard pistol.
Guided activates the lock-on system, which tracks any Small, Medium, or Large enemy up to 60 meters out. Massive enemies are outside its targeting scope, so Bile Titans and Factory Striders are not on the menu.
As for the weapon stats, they are solid for a secondary weapon (via Helldivers Wiki):
| Armor Penetration | Medium |
| Damage (per bullet) | 80 |
| Fire Rate | 450 RPM |
| DPS | 600 |
| Ammo Capacity | 13 |
| Maximum Lock-On Distance | 60 meters |
That said, the Illuminate faction is where the P-92 Warrant has carved out its strongest niche. Elevated Overseers, Watchers, and Obtruders move fast and unpredictably enough that consistently landing clean shots on them drains time and focus you rarely have spare mid-mission. The guided rounds handle that without asking much from you.
Against Illuminate Appropriators specifically, the lock-on system targets Veracitor and Gatekeeper pilots directly, letting you drop them faster than most primaries can manage. Squads that regularly turn each other into pink mist with stray rounds will also appreciate that the Warrant has one of the lowest friendly fire risks of any option in the game.
Have you picked up the P-92 Warrant yet, and which enemy type do you find it most useful against? Let us know in the comments below!
.png)
1 week ago
21


















Bengali (BD) ·
English (US) ·