Silent Hill Townfall endings depend on how you play, not on a single dialogue choice. The game features, in total, three main endings called Justice, Forever, and Abandoned, plus two joke endings, Dog and Sci-fi, that only open in New Game Plus. The best part? We’ve got you covered on what each ending is like and what triggers it.
Every Silent Hill Townfall Ending Explained
Silent Hill Townfall features five endings | Credit: KonamiScreen Burn Interactive’s first-person horror game has no visible morality meter. Instead, the three main endings depend on two hidden tallies: enemies you kill versus Discoveries, meaning the clues and documents you pick up. Only the closing cutscene differs between them, and the developers have stated that no ending counts as the official one.
Justice Ending
Justice is the best of the three main outcomes. You earn it by finishing Silent Hill Townfall with a Discovery count that dwarfs your kill count. Around 20 kills are unavoidable, so you have some breathing room, but keeping your total well under 60 is the safe target. Sneak past enemies, lock doors behind you, and stun the largest threats with the flare gun. Its trophy is “For St. Amelia.”
Forever Ending
Forever is the middle path and widely considered the default result. You need a small surplus of Discoveries over kills, and a lead of three to five is likely enough. It is also trickier to trigger than the Justice ending because the target is so narrow. Its trophy is “Here to Stay.”
Abandoned Ending
Abandoned is the bleakest result. It arrives when your kills outnumber your Discoveries, but there’s a second way in: once you pass 60 kills, the ending is settled, and even a near-complete set of clues and documents won’t change it. Anyone who fights everything and skips optional pickups will likely land here on a first run. Its trophy is “Just Making Things Worse.”
Dog Ending
The first joke ending. Dog can only be unlocked in New Game Plus. Three special coins appear only on the replay, and each one goes into a dog-shaped collection bank around the town, with the last found in the late Simon chapters. Once all three are placed, this ending replaces the standard finale once the finale boss falls. Its trophy is “Let’s Talk This Out.”
Sci-fi Ending
Sci-fi is also New Game Plus only, and it is the odd one out because it skips the boss fight altogether. To trigger it, read three Strange Books and solve the symbol-based door puzzle in the hotel to get a Strange Access Card. Then use the card on a keypad late in Part 6. You also come away with the Pistol-3000, a weapon that stays in your arsenal on later runs. Its trophy is “Sci-fi-lent Hill.”
How to Unlock All Silent Hill Townfall Endings
Silent Hill Townfall | Credit: KonamiPlan on at least two playthroughs, since the joke endings only exist in New Game Plus. Use the first run to grab every collectible and kill everything you meet, which will land you on Abandoned. Then start New Game Plus, where a few well-placed manual saves let you get four endings from one run. Save at the end of Chapter 10 in Clara Woods, just before you build the Constructed Mechanical Device. Save again in Chapter 15, Trying Again, before turning the crank.
Play the New Game Plus run peacefully, collecting every clue and document while picking up the Dog coins and Sci-fi items along the way. Finish the game for Justice. Then reload the Chapter 15 save to trigger Sci-fi, and reload it once more to trigger Dog. Finally, go back to the Clara Woods save and adjust your kill count: fight more to reach Abandoned, or stay only slightly ahead on Discoveries for Forever.
What ending are you looking forward to? Let us know in the comments below!
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