Far Far West offers a wide variety of guns, but most players only focus on primary weapons (as they are your primary source of damage). However, sidearms offer a lot more value than one might think. They are especially good for filling gaps between reloads, adding utility effects, or providing mobility and crowd control options.
With only a limited number of sidearms available, each one tends to lean into a very specific identity rather than raw damage alone. That makes choosing the right one less about power on paper and more about how well it fits your overall playstyle. That’s why we have ranked all the 5 sidearms to make your choice easier.
5 Revolver (Starter)
-
Credit:- Fireshine Games
-
Credit:- Fireshine Games
-
Credit:- Fireshine Games
-
Credit:- Fireshine Games
The Revolver is your default sidearm in Far Far West. It acts as a baseline for everything else. It’s reliable, easy to use, and available from the start with no unlock requirements, which makes it useful for beginners. However, what makes it usable is its consistency and simple elemental application (can go acid, electric, or pyro).
Additionally, its quick shots can tag enemies before swapping back to your primary. Unfortunately, that’s where its positivity ends. Its damage output is low, and it doesn’t scale well into later stages where enemies become tankier and faster. It has no unique mechanics or utility beyond being a dependable backup, which makes it the weakest option overall once other sidearms are unlocked.
4 Boomerang
It leaves… then comes back like nothing happened. | Credit:- Fireshine GamesThe Boomerang is a utility-focused sidearm that prioritizes infinite ammo over raw damage. It’s extremely easy to use, just throw it and let it return, making it a very forgiving option in long fights. Its biggest strength is consistency, all while not worrying about ammo.
However, its DPS ceiling is low, and it struggles against fast or highly mobile enemies where the return path becomes unreliable. It also doesn’t scale well into high-pressure encounters where burst damage matters more than sustained chip damage. It’s useful, but rarely impactful.
3 Bow
Miss the shot, and it’s just expensive stick-throwing. | Credit:- Fireshine GamesThe Bow is a hybrid utility-damage sidearm built around charge shots and elemental synergy. Unlike most sidearms, it can set up elemental puddles that enable strong combo damage with spells or area effects.
When fully charged, it offers solid burst potential against groups, especially when paired with AoE abilities. However, its quick-draw shots feel weak, and its overall fire rate is slow, making it risky in close or chaotic fights. Ammo is also limited, which means poor resource management can leave you vulnerable. It shines in setup-heavy builds but feels clunky in fast combat.
2 Sheriff Star
Cowboy parkour, but make it lethal. | Credit:- Fireshine GamesThe Sheriff Star is a high-mobility throwing weapon that rewards movement and precision. It can be thrown rapidly and then retrieved, effectively giving it near-infinite ammo if played well.
Its standout feature is mobility synergy, especially with upgrades like extra air jumps and increased pickup range, turning it into a movement tool as much as a weapon. It also has decent single-hit damage and rewards skillful positioning. However, its low magazine and reliance on retrieval make it punishing in dense fights where pickups are difficult. If you miss your rhythm, your damage drops sharply.
1 Dual Revolvers
Why reload normally when you can cause explosions instead? | Credit:- Fireshine GamesDual Revolvers is the strongest sidearm in Far Far West thanks to their explosive reload mechanic and high close-range DPS. Firing them rapidly dumps damage into enemies, but the real power comes from reloading. Why? Because if there is any remaining ammo, it can be converted into explosive projectiles that add massive crowd control.
This creates a loop of burst damage followed by area explosions, making them effective in both single-target and group fights. With the right timing, they outperform every other sidearm in raw impact. Their main downside is poor accuracy at range and the need to constantly reload-cancel, or cycle for maximum efficiency. Still, their damage ceiling is unmatched among sidearms, making them the clear best choice.
| #1 | Dual Revolvers |
| #2 | Sheriff Star |
| #3 | Bow |
| #4 | Boomerang |
| #5 | Revolver (Starter) |
Do sidearms matter if primaries do most of the damage in Far Far West?
Yes, but in a supporting way. Primaries handle most raw DPS, but sidearms fill critical gaps like during reloading or adding utilities.
Which sidearm is best for beginners?
The Revolver (Starter) is the easiest to use. However, once available, Dual Revolvers are usually the first major upgrade.
Are utility sidearms worth using over raw DPS options?
It depends on your build. If you want raw efficiency, DPS options win; if you want flexibility, utility picks shine.
Would you pick raw damage (Dual Revolvers) or utility (Bow/Sheriff Star) in most fights in Far Far West? Comment below to let us know.
.png)
1 hour ago
6

















Bengali (BD) ·
English (US) ·