Palworld Dev Reveals the Pal That Went From Sketch to Finished Model in Record Time

3 hours ago 6

Most Pals in Palworld have to survive several stages of development before they ever reach the game. Sekhmet, whose design has been one of the most popular among fans since its initial reveal, apparently skipped the usual hesitation with the devs too. Pocketpair publishing and communications head John “Bucky” Buckley says it went from concept to production, modeling, and rigging faster than any other Pal he had seen.

The revelation came during a Gamescom 2026 interview with Gaming World Interviews, where Bucky also explained the behind-the-scenes process for how Pocketpair decides which Pal concepts deserve a shot. Hundreds of rough ideas can pile up, but Sekhmet got an unusually quick response from the team.

Sekhmet Got an Almost Instant Green Light from Palworld Devs

Palworld trailer scene showcasing Sekhmet, the Ground-type Pal found in the game.Sekhmet, as seen in the Palworld 1.0 trailer. | Credits: Pocketpair/YouTube

Pocketpair has a dedicated Slack channel where Pal concepts are shared internally and ranked by the team. Bucky says the reaction to Sekhmet was unlike anything he had seen before, with employees quickly agreeing that the design needed to be made.

This is gonna sound like I’ve rehearsed this, but I’m being very serious. I think the fastest Pal to go from concept to design to production to modeling to rigging was Sekhmet. It’s not even a joke.

Bucky said the Slack reaction moved unusually quickly. There was no long debate over whether the concept worked, and the response from his fellow colleagues was essentially immediate: “Yeah, make that one!”

Of course, for reasons known to anyone who has spent enough time with Palworld 1.0, it is not exactly hard to understand why Sekhmet got such an enthusiastic reception. Some Pal designs simply have a way of making an… impression.

Pocketpair Has Hundreds of 2D Pal Concepts in the Graveyard

Pocketpair has a straightforward yet surprisingly brutal process for deciding which Pals actually make it into Palworld. The team has 2D concept artists constantly sketching new ideas, which are then posted to a dedicated Slack channel for everyone to rank internally. From there, the strongest concepts move into 3D modeling.

That is where plenty of them meet their end. Bucky explained that some designs simply do not translate well from 2D to 3D, while others get parts salvaged and mixed (“Frankensteined a bit”) into different Pals. There are hundreds of rough Pal concepts sitting in that graveyard, although far fewer make it as far as a finished model.

Sekhmet, meanwhile, apparently had none of those problems. The team saw the concept, the Slack votes came flying in, and the creature moved through modeling and rigging at a pace Bucky had never seen before. For a Pal with a design that tends to attract attention for reasons beyond its stats, perhaps that reaction should not be too surprising.

And that’s all for this little look behind the scenes at Pocketpair’s Pal factory. Which Pal do you think deserves the same instant green light? Let us know in the comments below!

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