Every Item in Helldivers 2 Scope of Authority Warbond, Ranked

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The latest Helldivers 2 Premium Warbond, Scope of Authority, is here, and it brings a collection of weapons and equipment made for players who prefer picking their targets carefully. From bolt-action precision to heavy-hitting support fire, this is about as close as the game gets to a dedicated sniper enthusiast’s shopping list.

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— HELLDIVERS™ 2 (@helldivers2) October 21, 2026

Of course, a promising theme doesn’t automatically make every unlock worth using. As we covered in our Warbond preview, this collection has a few different tools to experiment with, but their value ultimately depends on how they feel and perform once the actual shooting begins.

Here’s our ranking of the six major gameplay additions to Helldivers 2 with Scope of Authority, based on their strengths, limitations, and potential across the game’s different enemy factions.

6 Stationary Shroud Armor Passive

The Stationary Shroud passive is a great fit for a sniper-focused Warbond, on paper. It cuts your movement noise by 15%, reduces enemy detection range while you’re stationary, and lowers weapon sway by 35%. The problem, of course, is that staying still isn’t always an option, especially when patrols are closing in, or your squad needs to move.

Comparing this with the Reduced Signature armor passive (from Redacted Regiment) doesn’t help its case, either. That set offers 50% less movement noise and a permanent 40% reduction in enemy detection range. You don’t have to stop moving to benefit from it, and crouching or going prone already helps control weapon sway. In other words, if you own both and want to commit to the Ghostdiver life in Helldivers 2, the Stationary Shroud passive is hard to justify.

5 R-40 Sightliner

Helldivers 2 in-game screenshot showcasing the R-40 Sightliner sniper rifle from the Scope of Authority Premium Warbond.Credits: Arrowhead Game Studios/FandomWire

Few things are as satisfying with the R-40 Sightliner as landing a clean shot on a Hulk’s eye. Two hits can take one down, while Rocket Striders can die to a single shot to the hip. Gunships are another strong matchup, making the rifle particularly appealing against certain Automaton enemies.

Unfortunately, those highlights don’t tell the whole story. The Sightliner’s poor ergonomics make tracking moving targets awkward, and its damage often leaves enemies alive when a shot should have finished them. Against Terminids and Illuminate, the rifle struggles even more. It may be a fun weapon for some, but it’s far from a good primary when spreading democracy efficiently is your goal.

4 P-44 Mist

Helldivers 2 in-game screenshot showcasing the P-44 Mist secondary pistol from the Scope of Authority Premium Warbond.Credits: Arrowhead Game Studios/FandomWire

The P-44 Mist has a simple job: keep smaller enemies away while your main weapon deals with bigger threats. Compared with the basic Peacemaker (which this feels like an upgrade of), it offers more damage, 10 extra rounds, and less recoil. That makes it a useful backup when you’re carrying something as slow to handle as the Sightliner or as demanding as the Apex.

Its main drawback is the company it keeps in the secondary weapon category. Options like the Ultimatum, Breacher, Missile Pistol, and Dagger (to name a few) go beyond firing more bullets, and some of them are even capable of taking down bigger targets before they become a problem. All in all, the Mist is a solid automatic sidearm, but being better than the Peacemaker isn’t enough to make it a first choice when stronger alternatives are available.

3 G-11 Caltrops

Helldivers 2 in-game screenshot showcasing the G-11 Caltrops throwable from the Scope of Authority Premium Warbond.Credits: Arrowhead Game Studios/FandomWire

The G-11 Caltrops scatters small mines across the ground when thrown. According to datamined information (via Helldivers Wiki), each mine deals around 50 damage and staggers enemies, with repeated hits potentially building into a brief stun. With five grenades available, you can spread traps across a wide area and slow enemies approaching a defended objective.

Caltrops lose much of their appeal when the squad is constantly moving. Larger enemies can walk over the mines without taking much damage, and the traps won’t help much when something is already attacking at close range. On defence missions, however, the extra time they buy can help your team control incoming waves.

2 AMW-20 Apex

Helldivers 2 in-game screenshot showcasing the AMW-20 Apex support weapon stratagem from the Scope of Authority Premium Warbond.Credits: Arrowhead Game Studios/FandomWire

The AMW-20 Apex is built to deal with heavily armored enemies. Early testing suggests it can kill a Hulk with one shot to the eye, a Bile Titan with two headshots, and a Factory Strider with three shots to its top turret. Against Automatons, its damage makes it a strong choice for taking down targets that ordinary weapons struggle to handle.

Terminids are harder to manage because the Apex needs room to fire and reload. Shooting while standing can knock you down, while its long reload animation leaves you vulnerable. You’ll need teammates, stratagems, or other weapons to keep smaller enemies away. It also struggles against certain Illuminate enemies, including Overseers, but its damage against heavy targets earns it second place.

1 LAS-44 Nova

Helldivers 2 in-game screenshot showcasing the LAS-44 Nova support weapon stratagem from the Scope of Authority Premium Warbond.Credits: Arrowhead Game Studios/FandomWire

The Quasar Cannon has a new rival, and the Nova’s biggest advantage over its main competition is how quickly you can fire it again. Both weapons charge each shot, hit like a truck, and cool down before firing again, but the Nova is ready in roughly three seconds compared to the Quasar’s fifteen. It also uses no ammunition and has no bullet drop. Testing suggests it kills Chargers in two shots, Hulks with one headshot, and Factory Striders with six headshots.

While it cools down, you can switch to your primary to clear nearby enemies, then return to the heavy target without needing to reload. Also, since the Nova is an energy rifle that needs no ammunition backpack, you can bring a Guard Dog, Warp Pack, or Jump Pack instead. It struggles against Illuminate, but its damage and quick recharge make it a strong choice against Automatons and Terminids.

To summarize, for a price of 1000 Super Credits, the Scope of Authority warbond in Helldivers 2 offers two standout support weapons, a few useful but situational additions, and a stealth passive that struggles to compete with existing armor. What are your thoughts on the offerings, and which item do you think deserves the top spot? Let us know in the comments below.

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